When most people first try augmented reality(AR) in education, they start with applications that have the AR content already built into the app. Apps like AR Flashcards, PBS Kids CyberChase Shape Quest, and Crayola Color Alive have this, and are a great way to get your feet wet. As educators, we know the power of creation. Hopefully one of the following 6 platforms will help you and your students dive in to creating your own augmented reality!
|DAQRI 4D Studio is "Augmented Reality Made Easy."|
* DAQRI 4D Studio is currently being updated so please stay *
tuned for more exciting information later this year!
Screenshots from 4D Studio
|4D Studio Dashboard|
|4D Studio Designer|
|4D Studio Library|
Next is the augmented reality platform from Aurasma. Aurasma allows the user to create AR using their mobile application and online using Aurasma Studio. Although the two are very different in their capabilities, but give the user a free platform to create personalized experiences.
I. Creating a Junaio channel:
There are two ways of creating an AR experience for Junaio: either using the Metaio Creator, a graphical, easy to use Interface for creating AR (paying platform, demo available, more info here: http://www.metaio.com/products/creator/ ) or by using Junaio’s Developer API (for free)
II. Releasing the channel:
In both of the cases, it is possible to release the AR scenario as a channel in Junaio. In order to do so, two steps are required: Testing the channel before making it public – it is at this stage that the QR code is generated and the Developer must first scan the QR code and then the trigger image. So only the person creating the AR scenario is seeing and scanning the QR code. Publishing online: once he considers the app is ready to go public (online), he has to submit it, which is again, for free. The channel is afterwards reviewed by one of our colleagues and in maximum 3 days, it is published. The reason why we are first reviewing the channels is that we need to make sure everything is according to the legal requirements. Once the channel is public, the developer receives a notification via email.
At the end of these two steps, users will be able to just scan the trigger image in order to view the digital content attached to it. The video below will give you an example using the Junaio app to view an augmented reality experience created for the OETC 2015.
|Instructions on how to use Junaio's AR browser|
Layar Creator is an easy to use free online platform. This platform gives the user an easy drag and drop format with button and content templates. There are a couple things that bother me about the Layar Creator. The free account only allows you to publish content with ads and video overlays require a URL. This bothers me because it takes away from the user experience and creates a trigger image that is very similar to a QR code. Layar is a nice easy to use tool I would recommend to educators new to AR.
|Two Guys AR experience created using Layar Creator.|
Augment Dev is another tool that provides users to create online or in their mobile app. The Augment app allows you to select a 3D model and add it to a custom tracker or trigger image. You can also add shadows, rotate the model, as well as pinch and zoom with your fingers. Augment Dev is an online platform that provides many different account options but the ability to try any level with a 14 day free trial!
|I used the flier as a trigger for the 3D model of a Minion inside the Augment app.|
Many people might not have noticed, but in the past week there has been 2 NEW platforms released allowing users to create augmented reality! Both platforms are from companies well known in augmented reality realm, Blippar and one of our favorites DAQRI!
|image from www.mobilemarketingmagazine.com|